Aside from the cool runner up perks (I particulary love the Collector Box including Trinket, Cloth Map and old school manual, and physical media for the game and the OST :’)) , the best prize for me was being able to interact with Richard Garriott in many ways, and being given an opportunity to recreate an amazing piece of video games history. It was a wonderful community effort with a lot of people cooperating by transcoding the source, sharing ideas on how it worked and trying to figure it out. Thank you all!
If you want to play it by any chance, I recommend you take a look at the ultra complete illustrated manual, as well you might want to check out my own remake, DNDX, which may be less hard to your brain.
Thanks again to the cool guys at Portalarium, and be sure to check out Shroud of the Avatar if, by any chance, thou hast not!
With JSTTY you can simulate keyboard input as well as output in a teletype machine via a very simple API, I might write a tutorial soonish, in the meantime I’ll just say it’s as simple as:
Create a HTML file with a canvas element, referencing jstt.js
Initialize a JSTT object, referencing the id of the canvas element
Use the print, printLine and inkey methods from the object
The campaign has stalled, but development hasn’t! I continued working on the pets, you can now command your cat to charge ahead, pull back or cover you. You can also ask him to meow. There are also flowers to recover or extend health, and they level up along with the hero.
Fixed a bug that made it cumbersome to return to previous rooms when you had a pet. I also added a sample of the location scenes, you’ll get to see one of those every time you get to a new environment. All credits for the pixel art go to Merez from pixelJoint . Denzi is currently working on one of our own. I also made a noisy vid showing the pet gameplay
This is some of what I’ve made on 2014 so far for Slashland
A multiplatform straightforward roguelike (game). Check it out
Future: Finish developing the goals stated in the campaign.
JSPWD – MyPassword.co
Generates passwords based on the site and a passphrase. Open Source. Check it out
Small project based on an idea given by a workmate. Has been useful for myself for now.
Future: Adding a simple DB backend to store people’s site list
Made it for my DND1 contest entry but it’s generic, use it to create old fashioned games.
A passive time game, actions take real world time in parallel to all happening in the fantasy world.
Carry over work from 2013, did a bit work on this on January, didn’t manage to deploy publicly.
Learned quite a bit of JQueryMobile and put some pixal pixelart into use.
Well, now that the world cup has started, I gotta mark this project as finished. I also did a drawing for a tshirt among the people who completed the virtual album.
What were the results? I learned a bit about JQueryMobile, managed to create an application targeted to the local audience and got some little exposure. I also ended up with the “Collections” framework I might possibly do something with later on.
Another financially unsuccessful project, but at least friends and family had a little bit of fun.
In this vid I talk about the new features that will go into the game, including a first glimpse of how they’ll be implemented. Take a look to see a cat fighting against a rat, and some random NPCs talking.
More news, we have a new awesome track for the trailer from Ashton Morris!
Coming up is integrating a new tileset sent by Denzi for the caves, as well as probably tinkering around the idea of making a trailer for the game.