Yesterday I gave a short talk at a group of local game developers here in Medellin, about HTML5 multiplatform game development using phaser.io
A lot of code was discussed since that’s the way of JS games, so I’m glad some people managed to survive to the end of the talk 🙂
I created a simple project skeleton which may come in handy for people wanting to start creating their phaser games; I also put together a prototype of simple phaser physics and input which is what I expected we could develop over the talk (clearly underestimated how hard it is to code one-handed while still explaining your code to the audience).
These two, along with what we managed to do in the talk, are in this repo.
At least we managed to create a simple game prototype and then get native MacOSX, Windows and Android executables, that was the whole idea 🙂
Here’s some related links: