NovaMundi 0.36 – Achiote

NovaMundi is still available on Steam Early Access! GET IT NOW (or wishlist it) if you like what you see!

The last development update was from January! It’s not that there was zero development in these months, but I certainly took some time to work on other projects to take a bit of fresh air. Now we are back to your schedule!

A new version is out, 0.36 – Achiote, here are the major changes but as always there were smaller bugs fixed along the way.

Let’s start with exploration: based on player’s feedback I doubled the movement speed in the overworld since players didn’t seem to really like to take their time to look at the scenery 🙂 this of course makes moving between locations much quicker (but the time scale was adjusted accordingly so it all takes the same amount of game time.). Additionally, the time doesn’t completely freeze when you are not moving, but instead slows down to 10% of the normal speed, since it felt a bit glitchy with the full stop.

The random dialogs that expedition members used to say while traveling were removed since they were not really adding a lot to the experience and actually were confusing players who thought they might be real hints to the game mission or things to do.

However, the main reason I decided to push this version to the public was the addition of the hints in the minimap; players will no longer need to refer to the journal and textual directions for the nearby towns; instead, they are added as blotches of paint in the map, put in an approximate location.

As the first step on a sequence of improvements for the towns; the game now zooms into them when you “enter” them. This is just the beginning of an arc of development for the towns, and I am going to incorporate recent research on the Muisca towns as well as usability improvements and tweaks to make them feel bigger and more alive.

The Mac version was finally updated from v0.32.4 (August 16, 2021), so if you are on Mac make sure to update and get a LOT of improvements 🙂

We continue working on a list of improvements for the game; it’s not clear how much longer it will be on Early Access, but I want to make sure of its quality, accessibility, and variety of content while keeping the current base scope. So make sure to keep an eye out for future releases!

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