Following the rules of the contest, this post will be kept private until after the submission period.
Day 2, I pitched the project to both ArmyBoy and Alcaraz, who have joined me for both 2024 and 2025. They are both are interested in working on the art for this year as well! The plan is for ArmyBoy to take the main illustrations work, while Alcaraz works in 3D things as well as UI and some other fun stuff (like maybe a stereo player… we’ll see)
I added webpack+typescript support and integrated the TextAlive adapter and a bit of the animation logic from my 2025 entry (with some tweaks since we no longer need the special SVG logic we used for the mask there). It wasn’t straightforward… as usual had to dig a bit into the TextAlive documentation (in Japanese).

This also included bringing the animations infrastructure so I thought I’d at least make Miku bounce a little bit. In order to do this, I had to split the overlay into two so that Miku could move independently. In the end, I also ended up changing the perspective a bit so that less “chair” and more world was visible, I ended up further splitting the background layer with the car inside and the road outside.

I’m thinking of how to make it visible that she’s singing, will have to make her face a little bit more to the front?
I also added some stars to make the night scene look cooler

Some ideas:
- The day time sky looks extremely plain still – gotta add some gradients to white.
- Moving between locations with a chibi-style car-riding transition. (but would require more art!)
- For the rhythm game, use the cars crossing the bridge far away as an indicator so that when they reach the Tori gate it’s the timing for the player to tap.
- Now that we have more world visible, maybe Miku could move between locations in the scene! go and grab some stuff from vending machines, or just stand in the guardrails or something?
I think the core of this interactive experience should be: What would you spend a weekend with Miku doing? so maybe filling it with interesting rhythm based activities that the player can choose will be the way to do. We have plenty of screen space for that at the front of the windshield.
Maybe she could play with the Gameboy, we could make a minigame with the vocaloid friends, or better yet, that idea my daughter has been pitching me – something about some ducks that you gotta dress-up and then select the correct one based on.. something?
Maybe that’s what we need to make an interactive experience that is closely tied to the songs, while still providing a nice visual. And then that mini-game can be optional… I need her to further polish the idea.
