Onward we go… decided to work on this a bit after a small bike ride. My… working at 1 AM … More
Author: slash
My Buddy: Day 4 (Night)
Getting close to a deadly deadline at work (December 7th, wish me luck…) has rendered me unable to work as … More
My Buddy, day 3 (night)
Heavy overnight work, but here I am again. I will be travelling this weekend so no luck for this development … More
MyBuddy: Day 2 (Night)
This night I managed to Setup Eclipse + complete Web Tools, my preferred web development platform (This is probably caused … More
MyBuddy: Day 1
In an effort to create something different than my usual hobby projects (something different than a standalone java roguelike), I … More
Advance
Well, I couldnt really advance in the project last week… due to some unexpected events (knife attack on my arm, … More
Tonight’s advancement on MetroidRL
The high level metadata generator has been spiffed up a lot so it now can no longer generate lower level … More
September Update
Once again, a long gap between posts 😀 Let’s see what has happened all along this time… After six playtesting … More
The so-called Quest for Balance, Part the III
Current Work: CvRL 1.26 Skills… It was a hard work… indeed… but finally, the intiial setup is done. I am … More
The So-Called Quest for Balance, Part II
Current Work: CvRL 1.26 Today: I. Monster Experience Values, Player Experience Levels II. Weapons, Armors. Materials. Artifacts. Stats, distribution on … More