Advance, Close, Drink, Drop, Equip, Get, Open, Unequip. . . . done Now its proven that the Roguedev engine supports … More
Author: slash
Taking a Step, Opening a Door or Casting Armageddon are not very different
The Action model has advanced a lot, it now includes multi targetting, Action recursion, world infinite timeline, amongst other things. … More
Recursive Action Performing
Did you think what happens when you read a scroll of identify??? In my action model, this is not just … More
Advancements
The UI now display messages from the actions, these are shown only if they are emitted by the PC or … More
I jumped in!!!
Hi!!! After long journeys of deep meditation, in search of becoming one with my own interior spirit, travelling to the … More
University Event
There will be an event in my University soon, I think in 2 – 3 months. I’m thinking on presenting … More
Some problems here, some problems there…
Yesterday I had some troubles when trying to make “normal” Action mapping from the keyboard using the consoleUI. The game … More
Walk on the Map!
The Regam of Rode, a test game for the RogueDev engine, has reached Walk on the Map stage. It took … More
Strange issues
I’m having a strange issue with keyboard input… the arrow keys are not readed and the KeyTyped method cancels the … More
The Actions, and the Special Actions
Yesterday I worked in the Console UI, everything is going out fine and I finished cleaning all building errors. Now … More