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Slashie's Gamedev Adventures

Author: slash

Game Developer

Expedition – Children of Bachue: 3 Months of Dev

The last update was from January 20. Development intensity has varied thru these months but we haven’t stopped and we … More

OpenArthurianX6 0.8 released

Check out the full info and online demo at the OpenArthurianX6 blog. I set myself to finish the project, and … More

Emerald Woods 0.1.0 released

Still focused on UI improvements, but incorporating some major changes in the world model, procgen and some crafting. You can … More

Emerald Woods 0.0.1 released!

This version, of course, will be the closest thing to the original 7DRL Challenge entry, without any major content additions … More

Emerald Woods – 2020 7DRL Challenge

I managed to finish another game for the 7DRL Challenge! you can play online here or here. Emerald Woods is … More

Final Fantasy VII Demo

Midgar’s Sector 1 Mako Reactor is now non-operational. The demo was pretty awesome… as an old school gamer I had … More

Final Fantasy

History / World Societies – Project from 2004

A project I did for the university back in 2004, worked a lot on the design aspects of it and … More

Expedition: January 20 Update

It’s been almost three months since the last update. And many things have happened! We finished the CREA Digital project … More

Slashware’s 2019 Rewind

And so, 2019 is over. Another year of awesome game-dev. Here is the story… stay tuned for the 2020 plans, … More

Candle-based Procedural Terrain Generation

There’s a local tradition in Colombia where, in December, people burn colored candles. While its background is the Catholic Feast … More

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