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Slashie's Gamedev Adventures

Author: slash

Game Developer

Interaction++ 2018.4 and some indie dev marketing tips

“Interaction” is a video game development meetup. They organize conferences in Medellín (my hometown) where they invite local developers to … More

Events, interaction, marketing

1884 – Golf over Africa, LudumDare 41

The theme for the Ludum Dare 41 was “Combine 2 Incompatible Genres”. I’m pretty familiar with genre mashup, and I … More

4X, game jam, JavaScript, Ludum Dare, Phaser, Serious Games, Sport Games

WorldCupAlbums.com, and Russia 2018

I decided to revive the “My Brazil World Cup” project from 2014, thinking it would be quick and easy to … More

GDC 2018 – Parties

Here’s a summary of some GDC 2018 parties and events based on my experience, hope it’s useful for someone planning … More

GDC, GDC 2018, Parties

California, March 2018

Took 903 pics on this last trip: 264 at Computer History Museum 104 at Fort Point 46 at North San … More

Ananias Fellowship Edition hits 1.000+ installs on Google Play!

I missed the date, but we hit the 1K milestone for the paid version of Ananias on Android, last February … More

Haunted Mansion – 2018 7DRL – Day 7, Finished!

Another year, another 7DRL. 14 of them now. Play it now here! You are a Real State agent who visits … More

Haunted Mansion – 2018 7DRL – Day 6

Getting close to a playable game, at least now you can roam the mansion and your advance will be restricted … More

Haunted Mansion – 2018 7DRL Day 5 – No Code

I couldn’t afford to code on the game today. 😦 However, on the art side, Ashton sent a cool sounding … More

Haunted Mansion – 2018 7DRL Day 4 – Procedural at last

<insert complaint about being too busy here> At long last was finally able to start working on the procedural aspects … More

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