The current build and deploy process for Ananias takes a lot of time and requires lots of focus and bandwidth. … More
Author: slash
Ananias 1.73 released!
Well, it’s been a long time! This versions comes packed with heaps of bugfixes, UX enhancements and even new features. … More
Expedition lives! (kind of)
Recently, a good guy named Kay Tila has been working on Expedition, he sent me some initial contributions which we … More
Rise of Kramora, now available for Android (phone)
Well, I just felt like I had to make the game available for phones as well because: … not many people … More
Rise of Kramora, 2016 7DRL Victory!
Yay! I managed to finish! many thanks to Giovanny Ramirez (artist for the project) for his outstanding work and commitment … More
Rise of Kramora, Day 4 7DRL 2016
Oh gosh, I did so many things today! I started with a Huge refactor breaking the monolytic Watchface Service into … More
Rise of Kramora, day 3 7DRL 2016
Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine … More
2016 7DRL – Rise of Kramora, Day 2
We have a new name and a new theme: After much pondering you have come to a conclusion… there’s only one … More
2016 7DRL, Relojiah Day 1
Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of Time, battling … More
A recap of my 12 7DRLs and some tips
The 12th annual 7DRL Challenge has begun: with 240+ entries so far it shows again that roguelikes are more alive now … More