I did some back-end changes for the slashie.net website, with the idea of making it easier to include new projects … More
Author: slash
Exult U7 Turn Based Combat – Designing stuff
Check previous post for context I started digging through the code, got some guidance from Malignant_Manor over #exult at freenode … More
Ultima 7 Turn Based Combat for Exult
Ultima VII is a great game, I still remember around 1998 when my aunt bought a Pentium PC with “multimedia”, CD-ROM and … More
Ultima Castle Map Generator: Day 8
Ok, I think I’m done at least for now… I just can’t get something out of my head once I … More
Ultima Castle Generator: Day 7
Rooms are now linked together, to do this I explore the rooms recursively, starting from these west and east of … More
Ultima Castle Generator, Day 6
Working on the base rooms of the castle, so far worked on the following: Courtyard Main hall Towers (WIP) Wall … More
Ultima Castle Generator, Day 5
There’s not a LOT of advancement today, but I decided to skip some steps and go right into the tile … More
Ultima Castle Generator: Day 4
I’ve implemented the following: Beautiful symmetry, basically allowing the castle to be “almost” symmetrical vertically. I love how it ended up, … More
Ultima Castle Generator: Day 3
Ok, I must confess I’m a bit obsessed over this. I’m sorry, I can’t help it. Lots of advancements today, … More
Ultima Castle Generator – Day 2
Advanced a bit more in the Ultima Castle Generator for the ProceduralGeneration reddit monthly challenge # 2. The generator now … More