Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine … More
Author: slash
2016 7DRL – Rise of Kramora, Day 2
We have a new name and a new theme: After much pondering you have come to a conclusion…Â there’s only one … More
2016 7DRL, Relojiah Day 1
Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of  Time, battling … More
A recap of my 12 7DRLs and some tips
The 12th annual 7DRL Challenge has begun: with 240+ entries so far it shows again that roguelikes are more alive now … More
The Kramora Times # 1 – Ananias 1.72 released, plans for the future
Wow, it’s been almost two months! I was finally able to finish some projects I was working on, and work … More
Exult Turn Based Combat: Small advancements
Been working on the actual Turn Based Combat flow, I’m now using some of the “time_stop” support for the actual … More
Exult Ultima 7 Turn Based Combat, Day 3
I continued digging thru the source code to find the missing ingredients for the initial approach. Modifications in other game … More
Entries for Reddit Procedural Generation Monthly Challenge # 2 (Castles)
I participated on /r/proceduralgeneration January challenge: Castle Generator; based on the structure of the castles from the classic Ultima V … More
Static HTML generation for slashie.net website using MustacheJS
I did some back-end changes for the slashie.net website, with the idea of making it easier to include new projects … More
Exult U7 Turn Based Combat – Designing stuff
Check previous post for context I started digging through the code, got some guidance from Malignant_Manor over #exult at freenode … More