The Troria scenario has been put off for the moment in favor of the Iberia scenario (that is, the original … More
Author: slash
Game Developer
Px2+Troria, advancements on combat+design, last stretch for oryx challenge
Did my best trying to finish “something” on time for the challenge, but although the engine is in a pretty … More
More Px2-Troria
Advancements on the mobile frontend (px2-troria)
Sketches for px2’s mobile frontend
Work on px2
New Stuff: Use weapons and armor in combat Pixal classes Gain XP and levels on won battles Changes in stats … More
Advancements on Pixal 2
Doing some advancement over the backend, including the first iterations of Combat and Inventory management. Also made a test client.
New Project: Troria, and the revival of Pixal
For the Oryx Ultimate Roguelike Challenge, I’ve decided to revive the pixal project, remaking the engine from the ground up. … More
Western Middle-Earth, v2
New version enhanced version, also using U4 tiles. Click for full size
New(ish) blog and stuff
So, I’ve decided to rename this from pixals.co into slashland, having in mind that this blog contains news back into … More