Continued working on the combat facet… it’s slowly taking shape Pending Finish the new combat system Remove dead warriors Fix … More
Category: Expedition
Expedition: Days 43 and 44
Advancement on the new combat engine, it feels much better now 🙂 Done Calm winds (Block movement on sea) Shouldn’t … More
Expedition: Days 41 and 42
Done: Make temperature affect food consumption Make mountains affect temperature Simulate Intertropical Convergence Zone with calm winds Increase storm chance … More
Expedition: Day 40
Temperature calculation is implemented and works in combo with the weather changes, still gotta make it affect gameplay a bit … More
Expedition: Days 38 and 39
Weather works now. I spent day 38 designing how to handle it and day 39 coding. It works based on … More
Expedition: Day 37
Now you can chop woods (Even the simpler thing takes so long…) Add temperature and weather calculation (impacts storm generation) … More
Expedition: Day 36
You can now assault native towns and steal their goods after killing all of their local population. The combat system … More
Expedition: Day 35
Lots of work putting to work the native settlements with their cultures and what-not. Now they try to deploy troops … More
Expedition: Day 34
Advanced on adding native settlements. Made a map for cultural centers for these pre-columbian cultures: Fort Ancient Missisipians Aztec Huastec … More
Expedition: Days 30, 31, 32, 33
Advancement! Configured different terrain food modifiers Fixed refresh bug on the jcurses version Ship movement is now facing based instead … More