I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Monster Trainer RL

  • Monster Trainer RL 1.3 released!

    New version with small but important changes. Name changed to avoid people from mistakenly thinking the game is an official Pokemon game. Play online Source code Changes: Allow diagonal movement Split XP between surviving monsters Add a chance for monsters to select a random skill if not commanded to use one by their…

  • PokemonRL 1.2 released

    Oh my… this project is surely a lot of work. I’ll probably release another version with some usability improvements and leave it alone for a while, else I’ll stick to it forever (and I need to go back to generating revenue)… Enough ranting! this versions comes with HUGE changes, you can play…

  • PokemonRL – v1.1

    The game has now gone beyond the 7DRL scope into a more full fledged development. The original 7DRL and the 7DRL++ versions have been archived for reviewing and historical purposes. All advancement has been pushed to the github repo and is also available to play online here. Implementing the full generation…

  • PokemonRL 7drl++ and continued development

    Even tho I’m not completely happy with the results and lots of things could have been done better, I decided to mark PokemonRL as a “Finished” entry for the 2017 7DRL Challenge, which means it’ll get feedback from the evaluation committee and will be more visible to players. The main…

  • 2017 7DRL, PokemonRL…. FAILURE?

    Alright… this year I just couldn’t make it. You can play the current version here if you want to take a look tho. (Edit: Later on I decided the game was worth considering as a Finished entry, even if didn’t meet my whole expectations) I made so many mistakes during…

  • 2017 7DRL – PokemonRL – Day 6

    Day 6! time’s almost over and I wonder what’ll be the best way to wrap up 😐 Today I managed to implement high level map generation (so it now generates both a random overall structure as well as the actual detailed maps). They are both simple, of course, since there’s…

  • 2017 7DRL, PokemonRL Day 5

    Managed to advance a lot today! there’s still a long road but things are looking much better now: Added simple “route” type map generation (A straight road with some patches of tall grass). Ported my Cellular Automata classes to JavaScript and applied to route map in order to make the patches…

  • 2017 7DRL Day 4, PokemonRL again

    Decided to go back to PokemonRL because IT WILL BE AWESOME. Tomorrow I’ll change my mind again. Scribbled a rough plan in my notebook on the morning: Deploy poke Make poke fight wild poke Catch poke Use potions on poke Buy potions Generate map based on pokemon red Spawn wild poke…

  • 2017 7DRL: Concordia Reborn – ongoing

    Day 1 – Tinkering with ideas Didn’t manage to code anything. Was still recovering from my GDC trip, used the little energy I had to work in fixes for Ananias instead. However, managed to tinker a bit around the idea of a generator for a classic cRPG scenario, generate a…