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Slashie's Gamedev Adventures

Category: OpenArthurianX6

OpenArthurianX6 – Milestone 9 completed – World split into chunks

The single goal for this version was not a simple one: to transition from a model where the player warped … More

OpenArthurian: M8 Completed, Source Code Released

There was a short dev push after Milestone 7, only for a prolonged freeze period to happen afterwards. This week … More

OpenArthurianX6 – Resuming dev of Milestone 7

OpenArthurianX6 0.8 released

Check out the full info and online demo at the OpenArthurianX6 blog. I set myself to finish the project, and … More

OpenArthurian v0.6 released

Mirrored from https://openarthurian.com/2019/09/01/v0-6-released/ This is mostly a bugfix / refactor version, based on the feedback received over v0.5 You can … More

OpenArthurian – Milestone 3 completed!

Mirrored I’m developing full speed. Milestone 3 is completed now as of version 0.5. Check the demo online here. Onwards to … More

OpenArthurianX6 Milestone 2 completed!

Mirrored I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards … More

OpenArthurian M2 Update

Mirrored Pack as a native app via Electron FOV Add mask as a non-camera fixed group, to make it move … More

OpenArthurianX6, Line of Sight

Crossposted from OpenArthurian devlog. Was considering what would be the best way to do this. LOS in Ultima 6 is … More

OpenArthurianX6 – Saving and Loading Games

Mirrored from OpenArthurianX6 devlog :: Finally managed to make saving and loading work, which involved doing a big refactor on … More

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