The single goal for this version was not a simple one: to transition from a model where the player warped … More
Category: OpenArthurianX6
OpenArthurian: M8 Completed, Source Code Released
There was a short dev push after Milestone 7, only for a prolonged freeze period to happen afterwards. This week … More
OpenArthurianX6 – Resuming dev of Milestone 7
OpenArthurianX6 0.8 released
Check out the full info and online demo at the OpenArthurianX6 blog. I set myself to finish the project, and … More
OpenArthurian v0.6 released
Mirrored from https://openarthurian.com/2019/09/01/v0-6-released/ This is mostly a bugfix / refactor version, based on the feedback received over v0.5 You can … More
OpenArthurian – Milestone 3 completed!
Mirrored I’m developing full speed. Milestone 3 is completed now as of version 0.5. Check the demo online here. Onwards to … More
OpenArthurianX6 Milestone 2 completed!
Mirrored I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards … More
OpenArthurian M2 Update
Mirrored Pack as a native app via Electron FOV Add mask as a non-camera fixed group, to make it move … More
OpenArthurianX6, Line of Sight
Crossposted from OpenArthurian devlog. Was considering what would be the best way to do this. LOS in Ultima 6 is … More
OpenArthurianX6 – Saving and Loading Games
Mirrored from OpenArthurianX6 devlog :: Finally managed to make saving and loading work, which involved doing a big refactor on … More