A new version, with only bugfixes (no new features, seeking to keep up with the 7DRL spirit π Download at … More
Category: Roguelikes
Expedition: Day 7, the 7DRL Challenge is Over!
The time is over! I will detail all my journey, the lessons learned and the features of the game in … More
Expedition: Day 6
Fatigue is striking… I finished ship to expedition transferences and equipment cachΓ© building. Next is town making. Stats Aprox Work … More
Expedition: Day 5
Invested a lot of time into a Map Writer component (to create maps based on an image) Also worked on … More
Expedition: Day 4
Added the rest of stores in the town. Implemented Food Consumption and calendar rolling. Added “wilderness” location (the world is … More
Expedition: Day 2
The object model has been implemented, I also worked a bit on the UI side. The SWORE engine is proving … More
SWORE+Expedition: Day 1
Well, well. Today I could invest a lot of time into the project, it’s a great start! Against all odds, … More
SWORE+Expedition: The 7DRL Challenge Begins!
So, you thought I’d never work on a roguelike again? It is my duty to respond the yearly call, the … More
LUCK 3.1, Day 4 of 1
Just a quick bugfix, WIN/LOSE message was not being displayed correctly. Download Here, from slashie.net Source Code import sz.csi.jcurses.*;class E{int … More
LUCK 3.0, Day 3 of 1
Ok, I must confess I am obsessed. This is intended to be the final version, I dont think I can … More