Category: Stygian Abyss
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Stygian Abyss – Clearview – 1.4.1
Stygian Abyss is a first person roguelite dungeon crawler; survive the legendary Stygian Abyss to find the Codex of Ultimate wisdom, a new adventure awaits you every time! You can play online at https://slash.itch.io/stygian-abyss It has been 2 days since the last version of Stygian Abyss was released. This minor version…
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Stygian Abyss – Automap – 1.4
Stygian Abyss is a first person roguelite dungeon crawler; survive the legendary Stygian Abyss to find the Codex of Ultimate wisdom, a new adventure awaits you every time! You can play online at https://slash.itch.io/stygian-abyss It has been 8 years, 10 months and 3 days since the last version of Stygian…
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StygianGen – Map renderer updated
StygianGen map renderer updated so you can now see fancy tiles. Check it out https://slashie.net/stygianGen/
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Bandersnatch demo, the making of
After binge-watching all the possible endings for Bandersnatch in one sitting, I could not take this idea off my head, I had to recreate the game as something playable. You can play it online here At first, I thought on doing it from scratch, creating a fake 3D engine similar…
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Stygian Abyss 1.3 released
Work continues with jucarave. Play online and share with your friends! Also check our podcast about it if you haven’t Increase resolution of dungeon textures Increase resolution of monsters Ranged enemy attacks Darken monster colors Improve sounds Walking sound Regen Mana over time We are looking for a pixel artist…
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Stygian Abyss, 2015 7DRL Challenge, Victory!
Stygian Abyss is a procedurally generated first person action dungeon crawler; survive the legendary Stygian Abyss to find the Codex of Ultimate wisdom, a new adventure awaits you every time! Features A level generator inspired in Ultima Underworld Explore the environment in a first person view. 8 classes with different…
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Stygian Abyss, 2015 7DRL Challenge – Day 3 Report
<Insert whining about life being unfair and being too tired for the 7DRL challenge> Day 3 is over, it may not look as much but I added corridors connecting the rooms, as well padding into them, which for all practical purposes means variable length corridors and irregular rooms areas. I also…
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Stygian Abyss, 2015 7DRL Challenge Entry – Day 2 report
7DRL always happens the worst possible time in the year. I’m working together with Exodus Destiny Dragon to create a 3D realtime dungeon crawler with procedural levels inspired on Ultima Underworld. We are using javascript. It’s intended to relive the adventures of the Avatar at the end of Ultima IV,…
