I started working on the Script Extractor with the knowledge we have so far… Found out the conversation options are … More
Category: Ultima
Tichticatl
Looking for pointer tables: * Pointer table for mini character sets: 0x118000, 3 byte pointers (4 bytes? but the last … More
Barako
Not a mockup So, the general plan is Get to know the structure of the ROM and document it Build … More
Pindiro
Many thanks to Vehek again, who has been giving us some very important indications! Before going on I’d like to … More
Yolaru
Back when trying relative search, I marked the kana characters with roman letters to find sequences, since characters are 4 … More
Kurak
Tried to do some relative searching by assigning numbers to some of the kana sprites, then firing the game and … More
Avatar’s dream
I reconstructed the first portion of the kanji font Again, as Vehek pointed out, this seems to be Shift-JIS ordered. … More
The Story So Far…
So, based on what we know so far… (thanks to Vehek from romhacking.net) Font is stored in GB format (2bpp); … More
Start New Game!
So, I’m teaming up with Dungy Dragon (and his wife :P) to translate the “Ultima: The Savage Empire” SNES ROM … More