Sure, working on a roguelike is not easy, nobody said it would be… But right now I am going through … More
Category: Uncategorized
Devblogging
I have decided to blog all related to the development of my games in a daily basis. Let’s see how … More
Drash Roguelike new versions (0.3, 0.31, 0.32)
Yes, I must keep this journal updated, but it is not easy 😛 So well, I have made three releases … More
Google Code Jam LatinAmerica
So, about a week ago a friend told me about this event google was arranging, a programming contest, so I … More
A new year has begun
And so, 2006 is gone. It was a pretty sucessful year as for game development goes. CastlevaniaRL advanced from a … More
Work on DrashRL
So I decided to take back this blog, and keep it up to date 😛 Today I worked a lot … More
GWT: First impressions
Been working a bit lately using GWT (Google Web Toolkit); my first impressions: it is a well designed technology which … More
CvRL 1.2 pt and news
CastlevaniaRL playtesting version has been released some time ago now, we are going for the third test version… If you … More
Hoho
Development News: DrashRL 0.2 released: http://peltkore.net/~szdev/crl/download.php?view.13 CRL 1.2 Demo released: http://slashware.net/share/crl12-pre.dm2 Work on version 1.2 of CRL has been interrupted … More
Roguelike advancements
Okay… things are going like this, I was about to release a testing version for 1.2 two weeks ago; however … More