Last wednesday I was experimenting with plasma fractals for the world generation module. I managed to generate the fractals and … More
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Guardian Angel/ RogueDev Engine have been approved!
Yesterday I got the approbation from the Technical Research Comitee of my university; my project has been approved for the … More
Guardian Angel… finally beginning
Okay, yesterday I began coding Guardian Angel, I must say that I feel good for finally having started working on … More
The ancient Bomb
Following the development of Actors, and the inclusion of actors other than beings into the infinite timeline of the world, … More
Actor Factories
Beforehand I have factories for each kind of actor, Being, Items and MapCells, after the unification of these structures, I … More
A second look at the Actors
While thinking on the features for Guardian Angel, I stumbled into something that I overlooked in RogueDev. If an Item … More
Guardian Angel RPG System thinking in classes and interests
A game is not just a bunch of abstract interfaces or communication devices between them. The game must be made … More
Picking back the Design Notes
The development of the RogueDev engine took me away from my real goal, Guardian Angel. I forgot the main goals … More
Actions Completed…. and shocking news!
Advance, Close, Drink, Drop, Equip, Get, Open, Unequip. . . . done Now its proven that the Roguedev engine supports … More
Taking a Step, Opening a Door or Casting Armageddon are not very different
The Action model has advanced a lot, it now includes multi targetting, Action recursion, world infinite timeline, amongst other things. … More