Did you think what happens when you read a scroll of identify??? In my action model, this is not just … More
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Advancements
The UI now display messages from the actions, these are shown only if they are emitted by the PC or … More
I jumped in!!!
Hi!!! After long journeys of deep meditation, in search of becoming one with my own interior spirit, travelling to the … More
University Event
There will be an event in my University soon, I think in 2 – 3 months. I’m thinking on presenting … More
Some problems here, some problems there…
Yesterday I had some troubles when trying to make “normal” Action mapping from the keyboard using the consoleUI. The game … More
Walk on the Map!
The Regam of Rode, a test game for the RogueDev engine, has reached Walk on the Map stage. It took … More
Strange issues
I’m having a strange issue with keyboard input… the arrow keys are not readed and the KeyTyped method cancels the … More
The Actions, and the Special Actions
Yesterday I worked in the Console UI, everything is going out fine and I finished cleaning all building errors. Now … More
The Actor
Yesterday I created the basic class “Actor”, which shares capabilities of both the Being, Item and MapCell classes in terms … More
New advancements
Mmm…. I continued working in the engine, and discovered a way to allow a UI implementation to execute abstract Actions, … More