Had to release a hotfix because of a fairly naive bug introduced with the Rew Ram spell. It also includes…
Design and technical details about OpenArthurianX6
Adding a bit more detail of the features of OpenArthurianX6. You can still contribute to the campaign (23 days left).…
OpenArthurianX6 campaign underway, some advancements
I have been working on OpenArthurianX6 a bit, just to be able to show what kind of a game the…
Ananias 2.4 released
Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter…
Let’s play Shroud of the Avatar – Part 1
So, I’ve decided to give the game a go – There’s been a lot of talk recently about it, and…
Using RiotControl on Project Picker
I’ve updated Project Picker to use riotControl to handle all actions, including moving all model management to store objects. If…
OpenArthurianX – First week of campaign
The campaign has started strong with big contributions from interesting people I’d like to mention: Chris Hopkins – Creator of…
OpenArthurianX6 Campaign launched
OpenArthurianX6 will be an open source game engine to create games similar to Ultima 6. If the campaign is funded,…
Voyage – Better forests and rivers, darker land
Toned down the palette a bit on the ocean and grass tiles. Also added forest and “plains” variations, replacing the…
Ananias released on newgrounds
Following advise from Juegos Indie, I decided to release Ananias in some more storefronts. First up is the classic, newgrounds.com…