OpenArthurianX6 campaign underway, some advancements

I have been working on OpenArthurianX6 a bit, just to be able to show what kind of a game the engine would be able to create once its done (and to actually show people this is for reals :))

I added support for “mobs” than move randomly over the level in what I call the “async” mode; this is the default mode when you are not in battle, and everybody acts freely without a given turn order (note that the movement is still grid-based).


The player is actually a mob too, so he shares the code to move around with the rest of the NPCs.

Making the engine is going to be hard but fun at the same time. So many things to have in mind in what would seem to be a simple thing to the untrained eye 😉

The campaign ends in about a month and it’s a bit quiet lately so please contribute and share it if you find it interesting!!

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