The last step always takes the most, phew…. After a dev-days of heavy work ( polishing 😀 ) a version…
Expedition: Days 46, 47 and 48
Almost there! Done: Remove dead warriors in the middle of the battle Fix expedition drop Fix: Game hangs when a…
Expedition: Day 45
Continued working on the combat facet… it’s slowly taking shape Pending Finish the new combat system Remove dead warriors Fix…
Expedition: Days 43 and 44
Advancement on the new combat engine, it feels much better now 🙂 Done Calm winds (Block movement on sea) Shouldn’t…
Expedition: Days 41 and 42
Done: Make temperature affect food consumption Make mountains affect temperature Simulate Intertropical Convergence Zone with calm winds Increase storm chance…
Expedition: Day 40
Temperature calculation is implemented and works in combo with the weather changes, still gotta make it affect gameplay a bit…
Expedition: Days 38 and 39
Weather works now. I spent day 38 designing how to handle it and day 39 coding. It works based on…
Expedition: Day 37
Now you can chop woods (Even the simpler thing takes so long…) Add temperature and weather calculation (impacts storm generation)…
Expedition: Day 36
You can now assault native towns and steal their goods after killing all of their local population. The combat system…
Expedition: Day 35
Lots of work putting to work the native settlements with their cultures and what-not. Now they try to deploy troops…