This is a roadmap of things to come… and I didn’t even include the gigantic list of RFE’s from the…
Pixal: Day 239
Continued working on the battles, now your HP regenerates and you can check the remaining time to attack. TODO Implement…
Ooops! My day counter was really screwed up
Seems like I autoincreased the time spent by 300 days, just one dev day before the second pixal birthday. Sorry…
Pixal: Day 238
Continued working on the battles, now your HP drops on assaults and your pixals can be knocked out. TODO Implement…
Pixal: Day 537
Continued working on the battles, you can now bump into enemy expeditions, select attacker and defender and make them duel!…
Pixal: Days 535, 536
World browser looks much better now, and works on Internet Explorer!!! Also, you can no longer go through other expeditions,…
Pixal: Days 533 and 534
Work resumed, thinking a lot on how to wrap up pixal and release a first public version. Decided to smash…
2010 7DRL Challenge – Day 7. Ruler v0.1 released!
Ok, it’s finally done, it works! Download here As usual, I forgot whatever lessons learned from last year and yet…
2010 7DRL Challenge – Day 6,5. Ugh…
Done Units can now be garrisoned Cities can be attacked Armies require resupplying Sea movement including embarking and landing Roads…
2010 7DRL Challenge – Day 6. Unit creation and trade
Download the current version Units can now be created at cities and added to unit groups. They need available resources…