Work resumed, thinking a lot on how to wrap up pixal and release a first public version. Decided to smash…
2010 7DRL Challenge – Day 7. Ruler v0.1 released!
Ok, it’s finally done, it works! Download here As usual, I forgot whatever lessons learned from last year and yet…
2010 7DRL Challenge – Day 6,5. Ugh…
Done Units can now be garrisoned Cities can be attacked Armies require resupplying Sea movement including embarking and landing Roads…
2010 7DRL Challenge – Day 6. Unit creation and trade
Download the current version Units can now be created at cities and added to unit groups. They need available resources…
2010 7DRL Challenge – Day 5, grow and multiply
Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now.…
2010 7DRL Challenge – Day 4, killing the barbarians (or being killed)
Combat has been added (although the enemy AI doesn’t attack… yet… but it can counter attack! You can also select…
2010 7DRL Challenge – Day 3, the barbarians
Barbarians lurk in the land, staring at me curiously! Added confirmation and settlement names Added barbarian unit groups and simple…
2010 7DRL Challenge – Day 2, the real start
Onward! The Ruler project is now set up using Serf, and basic unit groups, units, civilizations and map are all…
2010 7DRL Challenge – Day 1, the start
And so it was, that the 7th 7DRL Challenge started… Well, I wanted to start on Saturday but it was…
Plans for March 2010
Week 1: Slashware.net: Integrate slashie.net and slashware.net under the same flag! Week 2: 2010 7DRL Challenge: Participate, because I cant…