Now the source code for both “Expedition” and the common roguelike framework for all of Slashie.net roguelikes (codenamed “Serf” )…
Expedition: Day 8, version 0.1.1 released!
A new version, with only bugfixes (no new features, seeking to keep up with the 7DRL spirit π Download at…
Expedition: Day 7, the 7DRL Challenge is Over!
The time is over! I will detail all my journey, the lessons learned and the features of the game in…
Expedition: Day 6
Fatigue is striking… I finished ship to expedition transferences and equipment cachΓ© building. Next is town making. Stats Aprox Work…
Expedition: Day 5
Invested a lot of time into a Map Writer component (to create maps based on an image) Also worked on…
Expedition: Day 4
Added the rest of stores in the town. Implemented Food Consumption and calendar rolling. Added “wilderness” location (the world is…
Expedition: Day 3
Didn’t advance much tonight, but I got stores and music working Pics Marizapalos Expedition Stats Aprox. Work Time: 9:00 (7:00+2:00)…
Expedition: Day 2
The object model has been implemented, I also worked a bit on the UI side. The SWORE engine is proving…
SWORE+Expedition: Day 1
Well, well. Today I could invest a lot of time into the project, it’s a great start! Against all odds,…
SWORE+Expedition: The 7DRL Challenge Begins!
So, you thought I’d never work on a roguelike again? It is my duty to respond the yearly call, the…