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Slashie's Gamedev Adventures

Tag: Cordova

Ananias Roguelike 1.78 released. Bigger rooms, more animations, keyboard commands and more!

Another awesome update is available! This one was delayed a bit by issues with my main dev macbook laptop, which … More

Android, Cordova, JavaScript, nw.js

Enhanced process for hybrid apps

Some months ago I wrote about the pain that it was to create a new build, I’d like to update … More

Cordova, hybrid apps, JavaScript

Ananias 1.77 released – Animations for monsters, portrait mode back

The changelog may look small, but a lot of work went into this one. I decided to jump into it, … More

Cordova, JavaScript

Professor Slash’s Energy Radar, my own location based monster hunting game

Pokemon Go recaptured the people’s imagination of what could be done in a game mixing reality and virtuality. However, after … More

Accelerometer, Augmented Reality, Bluetooth, Compass, Cordova, GPS, JavaScript, Pokemon

The Kramora Times #4 – Ananias 1.76 released

TL;DR – Get the new version from Play Store, itch.io or play online This is the fourth edition of The Kramora Times, you favorite … More

Cordova, HTML5, JavaScript, nw.js, Phaser, Roguelike

Cat Cafe 0.2.0 released

The game is now available on the Play Store for Android, and is on the way to the AppStore. (Need some … More

Arcade, Cordova, JavaScript

Cat Cafe: Dessert Panic

CatCafe is an arcade game where you have to fed the cats in the bar while avoiding other cats who … More

Cordova, JavaScript, Phaser

EXODUS – Virtual Dungeon Simulator – Released!

I have been working in this project for about one month now since the latest release of Ananias. The idea … More

Cordova, JavaScript

A better build and deploy process for hybrid apps?

The current build and deploy process for Ananias takes a lot of time and requires lots of focus and bandwidth. … More

Cordova, JavaScript, Ops
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