I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Pixal: Day 524

Published by

on

This is probably the last development day before a week-long trip, away from civilization.

Managed to advance a lot, only minor developments and polishment left for 0.0.15

Stumbled upon yet another Internet Exploder issue, the “supersleight” script which fixed the PNG issues is now causing the table backgrounds to render up messed up. I will have to look for an alternate solution.

Pics

Items on the map
Items on the map
Enhanced work screen, and tool validations
Enhanced work screen, and tool validations
Better lookin Expeditions screen
Better lookin Expeditions screen
Expedition Equipment
Expedition Equipment
New Pixal Equipment
New Pixal Equipment

Done:

  • Enhance appearance of all new screens (browser, work, expedition setup, expedition inventory)
  • Cant create expedition, must define a default location
  • Allow choosing main expedition for expedition transfer, validate location of expeditions
  • Require Axes for chopping
  • Auto refresh “simple job” page when a pixal finished
  • Show items on the world browser

Pending

  • Show other expeditions on the map
  • Show items info on pickup screen

Aprox. Work Time: 683:30 (676:30 + 7:00)

Leave a Reply

Previous Post
Next Post

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading