Ananias Roguelike 1.35 – Pools and Boulders

A new version is available, play online or download for Android

We also now have a community blog to share our tales, take a look!

New features

  • Added pools, puddles and boulders to temple rooms.
  • Potion of invisibility
  • Invisible pets
  • Prevent ingame tips from being displayed over and over
  • Add alchemist tunic
  • Nerf starting armor for Knight
  • Buff Archer Bonus
  • Buff axe bonus against wood

Boulders Pool

Also, here’s two vids made by Jucarave, they are from the previous version but they’re pretty nice, share with your friends!

ananias02_zps7bb55d4e Ananias01_zpsadaf9bee

Full Changelog for v1.35

  • Fix issues with concurrent turns caused by incorrect player inactivation when using, dropping or switching items.
  • Add alchemist tunic
  • Nerf starting armor for Knight
  • Buff Archer Bonus
  • Play sounds on card selection
  • Play sound on level up bonus
  • Disable player action
  • Enhance Ring of Ananais description
  • Prevent duplicate “Now entering” message on Lv 24
  • Reduce Ananias Ring minimum generation by 2 levels
  • Prevent circle rooms in abyss
  • Make circle rooms always in Lair
  • Update pet stats on HUD on level up
  • Prevent issues with pool interaction
  • Prevent ponds to be placed atop obstacles.
  • Fix top wall rendering issue
  • Add puddles
  • Add pools
  • Potion of invisibility and Invisible pets
  • Remove keep distance from monster AI
  • Buff axe bonus against wood
  • Reset use button label when leaving inventory screen.
  • Wrap long pet names
  • Prevent ingame tips from being displayed over and over
  • Big refactor for Cell objects instead of String cells
  • Add boulder obstacles
  • Add back tiles for walls

Ananias 1.34, New scrolls and potions

Play Online or Download for Android!

This version comes with lots of new items, and some interesting tweaks on level generation.

Scrolls Tridudes and Columns Circular Rooms New classes images

  • New Items!
    • Fish of polymorph
    • Endurance potion
    • Potion of Strength
    • Recover Strength potion
    • Repair armor scroll
    • Enchant Armor Scroll
    • Enchant Weapon Scroll
  • Lots of UI tweaks as usual
  • Add column features to temple rooms
  • Circular rooms
  • Pets set on defend mode now attack if cornered
  • Allow unequiping weapons and armor from inventory menu
  • New graphics for classes
  • Add tridudes from POWDER
  • Prevent shepherd from autoequiping non staff weapons

 

Short news about Britannian Underworld

The project development has slowed down quite a bit since we still don’t have a pixel artist, however there are things of relevance to note.

Art

We are still looking for an artist for the project, if you’d like to contribute and gain great fame and virtue, here’s a list of stuff 🙂

Engine

Exodus Destiny has completely remade the engine using WebGL instead of the hand made raycasting software rendering he was using on the first version of the engine (which was pretty impressive from the technical POV), in his mind he’s achieved what he wanted to do with it in, learning a lot in the process of making it and pushing it to its limits; however the game still ran a bit slow on low-end machines, and that was his main motivation to do the new one.

Different Height floors

 

Along with improved performance, this will allow several new things like:

  • Easily support different height terrain, as can be seen in the current demo
  • We could eventually incorporate some 3D models (UW did it with the rocks :P)
  • Rendering stuff is simplified, leveraging ED’s development power to work on more things directly related to the game

Of course, we are keeping with the initial idea of following the original Ultima Underworld style, so we won’t be using all the power put at our disposal with WebGL. The only drawback is that now you’ll need a browser that supports WebGL.

You can find the current version here, it’s Open Source so if you want to take a look and collaborate, it’s here

The former, simpler version of the engine is probably going to be used in the future for a simpler 3D dungeon hack’n slash game.

Music and Sound

This version also includes the first track sent to us by Cantarelli Cantarelli, it’s a melancholic track that we are going to be using probably in the menu screen. We were also contacted by Stephen Johnson, a sound design / voice-over specialist, whose skills may come in handy for the weapon and environmental SFXs, as well as a possible Intro ala UW.

Level Design

We have been chatting along with Orlando, defining the posibilites given by the engine for puzzle design.

Ananias Roguelike 1.32, level up cards

Play Online or Download for Android!

Change log

  • Level up cards – Pick a card when finishing a dungeon level to get your stats upgrade
  • Show nearest enemy description
  • Remove Stay and Skills options for Pets (Only Attack or Defend)
  • Drop items on the spot
  • Only allow using items on pet if close or safe
  • Allow muting SFX
  • Add pet descriptions
  • Add SFX for monsters and spells
  • Healing animations
  • Several UI enhancements

Select a Card

Action

Ananias 1.31 released, fixes scaling issues with tablets on Android

Play Online or Download for Android!

Remember to consider supporting the development on Ananias via Patreon

We also now have a playtesters community, join to get the latest betas and help the game become better every time!

Change log

  • Fix issue with app scaling for Android Tablets
  • Relayout inventory screen
  • Change low HP warnings
  • Change level intro images
  • Reduce sound volume
  • Retry playing sounds on each room for CocoonJS

New intros

New inventory screen

Fighting on

Ananias 1.30 released: Knight, Archer, Alchemist and Shepherd classes!

This new versions comes with 4 character classes, each one for a different play style!

Play Online or Download for Android!

Remember to consider supporting the development on Ananias via Patreon

Humble Shepherd Wise Alchemist Brave Archer Hardy Knight

There’s not much in the backlog for v2.0 apart from some minor UI enhancements, once we hit that I’ll do the iPhone version, then in the near future I’ll work on the web backend for the premium version (Once we hit 50.000 downloads :))

Planning for the Premium version of Ananias

As part of the commitments for the crowdfunding campaign, I promised there was going to be a free version and a premium version with added features.

St ananias the apostle

I have been thinking what these features will be, basing myself on the philosophy of Adom Deluxe: The features of the premium version will be of added value for hardcore players, but the free game will remain complete and feature-full gameplay wise.

With that in mind, I’ve thought of the following features:

  • Online saving: Ability to save your game in the game servers, to resume your journey in any device (say, start in your cellphone, then continue in your computer)
  • Customizable Avatar: Allow selecting race, gender and features of your character (and save them in your account)
  • Challenge Modes: Special modes enforcing gameplay restrictions for the hardcore players (for example: no pet, no potions, no armor…)
  • Score ladders: Submit your final score to Ananias Server and compare it with your friends and enemies.
  • Community Features: Be notified when your friends are playing and when they die.
  • Online Competitions: Play the same dungeon layout with your friends and see who gets to the lower level.
  • Social features: Share your story in the internetz.

Most of these new features depend on the development of Ananias web server, which I’ll be doing using node.js

Ananias 1.29 released, revamped UI

A new version has been released both on the web front and on Google Play. Please don’t forget to rate the game, and share with your friends!.

A lot of iterative UI work went on in this version, here are the abridged changes:

  • Allow using items on the floor
  • Allow switching weapons quickly
  • Increase initial carry capacity to 10
  • New taller and wider UI
  • Change font
  • Map scroll display

Screenshot from 2014-09-05 17:26:15

Additionally, I’m now using browserify to tidy up and package the app 🙂

We have hit 5000+ downloads on Google Play, yay!

Remember to consider supporting the development on Ananias via Patreon 🙂

Have fun and get the tablet!

Ananias Roguelike 1.28 released

A new version has been released both on the web front and on Google Play

Please don’t forget to rate the game, and share with your friends! I really need to get the rating up, since I released versions from early dev there, there’s a lot of 1 scores pulling the average down.

I also have a Patreon profile now, consider becoming a patreon to help me continue developing Ananias and other games!

Screen Shot 2014-09-02 at 7.29.18 AM

New Features:

  • New Mobile UI layout
  • Several room environments
  • Show monster info when evolving pets
  • New sound effects
  • Increased Knight of Darkness rate

Update for the crowdfunding commitments!

  • Game Features
    • Special rooms and features – WIP, need additional art from Denzi
    • Hidden artifacts
    • Pets, charmed monsters and evolution – DONE!
    • Minibosses – DONE!
    • Saving Game – DONE!
    • End-game Journal – DONE!
  • Graphics
    • New environments – DONE! 
    • Intro images for new locations – DONE!
    • Cutscenes for Intro, Game Over and Victory – Waiting for art from Denzi
    • Cover art – DONE!
  • Polished UI – DONE!
  • Sound things
    • Environmental Music – DONE!
    • Sound Effects – Initial Version
  • Deployments
    • Optimized Android Native deployment – Done!
    • Optimized iOS Native deployment
  • Publishing
    • Android
      • Play Store – Done!
      • Amazon Store – Done!
    • AppStore
    • HTML5
      • Chrome Web Store
      • Firefox Marketplace
    • Downloadable App for PC/Mac/Linux
  • Perks
    • Create 3 new monster races for the Summoners
    • Create 17 Knights of Darkness – Done!
    • Create Funders Version and distribute to 22 warriors
    • Burn a CD with the OST for 5 Heroes
    • Create Credits Section on the website and include 22 warriors – Done!
    • Create 25 personalized virtual postcards