It’s been above a year since the development of Ananias took off.
A lot of work have been put on it and, with the support of the community, we have been able to create a playable game, deploy it on Android and Desktop and we have an iOS version already on the way. All goals for the first funding campaign have been fulfilled.
But while people has given a warm welcome to a roguelike that provides straightforward gameplay and is easy to play (specially in mobile devices), there’s also been a feeling that something is missing… that with just some more ingredients, the experience of playing Ananias could be much deeper and satisfying.
So, here I am asking you, the community, to contribute and help us create the next groundbreaking version of Ananias, something that will provide an ultimate roguelike playing experience.
Please check the funding campaign, and share it with your friends!
Powerful Magic Spells
Magic has always been a key feature of fantasy worlds, and while Ananias supports two magic user classes and a number of spells, there is plenty of room to mage magic more diverse and fun.
We will add magic spellbooks; casters will be able to use them multiple times to cast different spells. These ancient tomes are heavy and must be taken care of since they can be destroyed by all dangers presents in the dungeon. Unlike scrolls, most of which can be used by people with only slight knowledge of the arcane, spellbooks are dangerous and cryptic, and as such only experienced magicians can use them.
New, more destructive spells will have a bigger area of effect, hitting several enemies at a time with fiery or shocking explosions or affecting the whole level and its inhabitants.
But it’s not only raw destruction what will be added; surviving this quest is harder every time with enemies being able to inflict an ever growing set of maladies over the player… spells being able to prevent or heal confusion, blindness , hallucination and another complications will also be available for the player.
Additionally, there will be spells able to grant special powers to its caster: floating around avoiding enemies and obstacles, manipulating objects from the distance using telekinesis, detecting the minds of sentient beings via telepathy and others.
Finally, mages will also be able to enchant weapons adding capabilities to them, for example a simple “Mace” could become a “Blessed Mace of Undead Slaying”.
New types of items
Part of a complete roguelike experience is handling a large set of artifacts and gear and taking important choices on what to wear to survive longer in the dungeon. We will craft, forge and imbue with magic a large collection of new different item types.
- Amulets: Provide protection against negative effects (paralysis, confusion) or some kind of magical damage.
- Rings: Grant special magic powers (invisibility, power, luck, seeing invisible entities, and more).
- Boots: Provide physical protection and optionally grant movement bonuses or allow floating or walking on damaging terrain without taking damage.
- Shields: Allow blocking attacks, including magical attacks.
- Helmets/Hats: Grant special magic powers and/or provide physical protection
- Clothing: Most of which may not provide significant advantage, but you can use it to personalize your character.
Additionally, a whole lot of new weapons and armor will be integrated into the game, adding more variety to each gameplay session.
Monster Manipulation Magic
The spells of Deko Ben Morono (Transform into magic figurine) and Mani Morono (Bring life into figurine) will allow the player to keep monsters in his backpack and bring them to life when needed.
Additionally, new spells and items will allow teaching skills to monsters, allowing the adventurer to adapt a monster to his needs to survive.
Monsters will have new skills: breathing fire, splashing enemies with acid, gathering power from the environment, bringing havoc to other monster’s minds and many others.
You will also be able to equip friendly monsters with magic artifacts, weapons and protective gear.
In order to create these new features for Ananias, a lot of development time should be invested and payment for the artists for pixel art, illustrations, sound effects and music should be done. Processing fees for contributions on the crowdfunding platform and international bank transfers are also part of the cost of making this a reality.
Even with us assuming most of the development time, we need 2.000 USD to make Ananias 2.0 an outstanding roguelike available in multiple platforms.
But wait… there’s more!
The Ruined City of Adrianopolis
The ruins of this ancient city serve as a meeting ground for players hoping to explore the Tombs of Ananias; here you will be able to talk to other players online, get support and share your experiences. All this from within the game, in any of its platforms (Android, iOS or Desktop)
As more warriors and wizard arrive to look for the ring of Ananias, Adrianapolis lives a temporary period of renewal, with people creating temporary settlements around the town for their own protection against the unforgiven wilderness, and an informal economy around a currency (the “luca“) used to buy land patches and construction materials.
The ruins of the city are divided into sectors, you can buy a sector for you or your clan of adventurers, upload your banner and customize it using stuff you find in the dungeon. You’ll be able to create your own in game avatar and use to interact with other people in the city and within the game.
At 3.000 USD, this is the first stretch goal for the campaign.
Support for mods
A dimensional portal allowing players to explore completely different universes has appeared in the forests near the tomb of Ananias. Using the correct magic words, people can now adventure into strange worlds, and worse yet, they have found out how to create new worlds and share them with others so they can live adventures on them.
The Ananias Central will rise as a portal allowing players to adventure into worlds created by other players. Browse the worlds created by the community and load them from within the game, share your mod with other players via Internet.
With only basic text editing skills you will be able to design your own dungeon sets with a completely different setting, creating your own player classes, monsters races and their skills as well as the items to be found in the game.
Additionally, all mods to be made public will be curated and classified so that only mods that comply with the development team criteria in terms of being complete and stable will be featured and accessible by other players.
At 4.000 USD, this is the second stretch goal for the campaign.
All perks get the fellowship edition on Steam, including the 4 extended classes and all the new features we are developing.
- 1 USD – Adventurer
- Thank you for contributing to the development of the game, have fun with the fellowship edition you are obtaining at a discounted price!
- 10 USD – Dead Hero
- Your name and a short epitaph may randomly appear on the tombstones found in the dungeon!
- We will deposit 2.000 lucas to your online Ananias account
- 20 USD – Wise monk
- We will include a short writing of yours in one of the books that can be found in the dungeon.
- We will deposit 10.000 lucas to your online Ananias account
- 50 USD – Guardian of the Tombs
- We will include you as a named guardian of the tombs, a member of a feline race that helps players in the dungeon by providing useful tips and items. This includes adding your name and a description of your choice that fits in the game.
- We will add yourself in a poster with all the guardians of the tombs, to be posted online.
- We will deposit 50.000 lucas into your online Ananias account
- 100 USD – Ancient Wizard
- We’ll create a new monster race in the game based on your specifications.
- We will include you as an ancient wizard, a powerful enemy of the depths.
- We will deposit 100.000 lucas into your online Ananias account
What can I use the Lucas for?
If we manage to get to the first stretch goal, you can use the Lucas in the ruined city of Adrianopolis to buy plots of land for you or your clan, as well as repair them to make them more livable; buying a plot of land on the ruins or around costs 10.000 lucas, and repairing a sector costs 2.000.
The lucas can also be obtained inside the game, if you manage to get deep enough in the dungeon, but having these deposited in your account will give you a lot of advantage to get the best spots in the city before other players can.
In case we don’t make it to the stretch goal, we will still deposit the lucas in your online account. Don’t worry, we’ll find an use for them.