Roguelike advancements

Okay… things are going like this, I was about to release a testing version for 1.2 two weeks ago; however … More

Reporting back

I think I must post more frequently in this blog… well, it is been a pretty productive year… I released … More

Past

“I too tought on making a heightmap for each world, as it can be seen in the first version of … More

A new year has begun

And so, 2005 is gone. It was a mildly sucessful year as for game development goes. CastlevaniaRL was released, first … More

[CastlevaniaRL] Work

Worked in CRL. All UI has been divided into independant components, which will increase stability and make mantainance easier. Message … More

Here I am

Well… The university is finishing, and it is time to get back to my projects… .. A “very refactored” version … More

CRL 1.1d released

Hoy al fin he puesto a disposición del público la nueva versión de CRL, 1.1d. Después de un mes de … More