Crossposted from OpenArthurian devlog. Was considering what would be the best way to do this. LOS in Ultima 6 is … More
Author: slash
Shroud of the Avatar unboxing and comparison with Ultima III
Finally, after waiting for many years, I got my physical copy of Shroud of the Avatar. So, I decided to … More
Expedition: July 7, 2019 Update
It’s been about three weeks since the last update so let’s go! Don’t forget to check out the forums and … More
Expedition: June 17 update
Procedural Generation Make individual features of towns “land” into irregular terrain when placing them. Allow setting the tiling sizes of … More
OpenArthurianX6 – Saving and Loading Games
Mirrored from OpenArthurianX6 devlog :: Finally managed to make saving and loading work, which involved doing a big refactor on … More
Expedition: June 8 Update
Procedural Terrain Created heightmap using Perlin noise, and apply to Unity Terrain object Add the first layer of textures to … More
Expedition: June 1 update
Here comes a big batch of work, prompted mainly by us participating in Crea Digital, a Colombia government grant/contest/thing, since … More
StygianGen – Map renderer updated
StygianGen map renderer updated so you can now see fancy tiles. Check it out https://slashie.net/stygianGen/
Expedition – May 18 update
Strengthened the clouds particle effect, so it looks foggier. Did some fixes on the “RTS-like” units selection system and some … More
Morgaelin is now Open Source
Morgaelin, the Ultima VIII demake into a Ultima V – like engine, is now open source. Check it out at … More