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Slashie's Gamedev Adventures

Author: slash

Game Developer

OpenArthurianX6 – Pushing dev for Milestone 1

Still not there but it’s been a lot of work. As I worked towards the goals for Milestone 1 I … More

The history of “Ultimate Collector”, Garriott’s stab at social gaming

In 2018, Portalarium is mostly associated with Shroud of the Avatar, the controversial multi-million dollars crowdfunded MMO / Single Player … More

ProcJam Summer 2018 – Pokemon Building Generator – Part 1

Procjam Summer 2018 has started so here I go. This will be a small project to create classic Pokemon style houses. … More

JavaScript, Pokemon, Procedural Generation

OpenArthurianX6 – Plans for the first public release

Almost one year ago, I lay down a general plan for the development of the engine, lots of things happened … More

A scrollable container for Pixi4

In case you need to implement a vertical scrollable list of interactive items. Based on this codepen (thank you, Hugo Wiledal). … More

JavaScript, Pixi, Tools, Tutorial

OpenArthurianX6 – More Dev

Projectiles are almost done now! Thrown projectiles rotate and ammo is spent. And we also have “stacks” of ammo now, … More

JavaScript, Phaser, Ultima

Roguelike Origin section at Wikipedia

I added a new section to the “Roguelike” Wikipedia article on the origins of the “roguelike” term, based on my … More

Roguelike, wikipedia

Paladin’s Quest LCD

An entry for the LCD Jam, about 8 hours dev. JavaScript + Phaser as usual for great quickness. Pretty happy … More

game jam, JavaScript, Phaser

Tales of the Avatar: The Law of Virtue

It has been over four years since our Lord British’s expedition set forth into the underworld, never to be seen … More

fanfic, Ultima

OpenArthurianX6, kicking back dev

I pushed further with the projectiles, “directional” ones (like arrows and crossbow bolts) are working now, and “rotating” ones (like … More

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