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Slashie's Gamedev Adventures

Author: slash

Game Developer

A scrollable container for Pixi4

In case you need to implement a vertical scrollable list of interactive items. Based on this codepen (thank you, Hugo Wiledal). … More

JavaScript, Pixi, Tools, Tutorial

OpenArthurianX6 – More Dev

Projectiles are almost done now! Thrown projectiles rotate and ammo is spent. And we also have “stacks” of ammo now, … More

JavaScript, Phaser, Ultima

Roguelike Origin section at Wikipedia

I added a new section to the “Roguelike” Wikipedia article on the origins of the “roguelike” term, based on my … More

Roguelike, wikipedia

Paladin’s Quest LCD

An entry for the LCD Jam, about 8 hours dev. JavaScript + Phaser as usual for great quickness. Pretty happy … More

game jam, JavaScript, Phaser

Tales of the Avatar: The Law of Virtue

It has been over four years since our Lord British’s expedition set forth into the underworld, never to be seen … More

fanfic, Ultima

OpenArthurianX6, kicking back dev

I pushed further with the projectiles, “directional” ones (like arrows and crossbow bolts) are working now, and “rotating” ones (like … More

Interaction++ 2018.4 and some indie dev marketing tips

“Interaction” is a video game development meetup. They organize conferences in Medellín (my hometown) where they invite local developers to … More

Events, interaction, marketing

1884 – Golf over Africa, LudumDare 41

The theme for the Ludum Dare 41 was “Combine 2 Incompatible Genres”. I’m pretty familiar with genre mashup, and I … More

4X, game jam, JavaScript, Ludum Dare, Phaser, Serious Games, Sport Games

WorldCupAlbums.com, and Russia 2018

I decided to revive the “My Brazil World Cup” project from 2014, thinking it would be quick and easy to … More

GDC 2018 – Parties

Here’s a summary of some GDC 2018 parties and events based on my experience, hope it’s useful for someone planning … More

GDC, GDC 2018, Parties

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