Back on 2002, I made a shooter game in QBasic. It was awesome, and boring. On 2012, thinking on doing … More
Author: slash
Ananias – Development Continues
The prime goal of the 7DRL Challenge is to achieve Completion, elusive Completion. Developers spend a lot of time working … More
The Tablet of Ananias – 7DRL Finished!!
VITOLI! I’m pretty content with the results, I hope people find it fun and challenging. The Tablet of Ananias is … More
The Tablet of Ananias – Day 6,5
TAKE A LOOK AT THE PLAYABLE VERSION Day 5 – I couldn’t invest a minute on the project, such is … More
Tales of Pixal: The Light of Lali – Day 4
Playable build here Done: Show message log Adjust viewport for mobile devices Center room map Add, display and pickup items … More
Tales of Pixal: The Light of Lali, Day 3
Day 3 Step by step, looking a bit more like a complete game every time. As usual, playable version here … More
Tales of Pixal: The Light of Lali, day 2
Advancement! Lot’s of infrastructure going behind the scenes. Hero can now move around the rooms and interact with static monsters. … More
Tales of Pixal: The Light of Lali, Day 1
Day 1 of the challenge has gone by. Tenth version of the challenge, 210 developers have jumped in. I remember … More
PX2, days 11-14
Update to JQueryMobile 1.4.0 Host JQueryMobile and JQuery locally Flip pixal images Allow switching attacker and defender, using the battle … More
PX2, days 9/10ish
Allow selecting options for slots on pixal creation (i.e. hair / beard, etc) Show player party and enemies on battle … More