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Slashie's Gamedev Adventures

Category: Events

ArcherFire: Duet of Aces – js13k 2018 – Part 1

JS13k 2018 has gone by! this is the first of a series of posts detailing my journey, as well as … More

Graphics, JavaScript, js13k

Trailer for the Roguelike Celebration 2018

The Roguelike Celebration is happening again this year, October 6 and 7. I will be flying to SanFran to assist … More

JavaScript, Phaser, Roguelike, roguelikecel, trailer

Interaction++ 2018.4 and some indie dev marketing tips

“Interaction” is a video game development meetup. They organize conferences in Medellín (my hometown) where they invite local developers to … More

Events, interaction, marketing

Haunted Mansion – 2018 7DRL – Day 7, Finished!

Another year, another 7DRL. 14 of them now. Play it now here! You are a Real State agent who visits … More

Haunted Mansion – 2018 7DRL – Day 6

Getting close to a playable game, at least now you can roam the mansion and your advance will be restricted … More

Haunted Mansion – 2018 7DRL Day 5 – No Code

I couldn’t afford to code on the game today. 😦 However, on the art side, Ashton sent a cool sounding … More

Haunted Mansion – 2018 7DRL Day 4 – Procedural at last

<insert complaint about being too busy here> At long last was finally able to start working on the procedural aspects … More

Haunted Mansion – 2018 7DRL Day 3

Didn’t manage to do much today. Especially missed the mark for doing the first version of the procedural generator Added … More

Haunted Mansion – 2018 7DRL Day 2

Another crazy day at work and adulting… but this is the 7DRL, there are no excuses. Room Collisions have been … More

Haunted Mansion – 2018 7DRL Day 1

GOTO Day 0 Expected to advance a bit more but was caught up in a lot of work. Done Created … More

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