Category: Senatus
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Senatus – DIES LXXVI
We get closer to the release date, today we released a new official dev diary at Steam, as well as a short First thing I did today was to tie together the serialization/hydration flow with proper Save and Load functions in the game. It’s working great! I only had to…
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Senatus – DIES LXXV
Pushed a new beta version to Steam so we can start grabbing media for the next official devlog at steam, as well as playtesting the balance of the new events. Late night jam to tackle a big scary one: saving and loading games. Fortunately I’ve suffered this enough times that…
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Senatus – DIES LXXIV
Today I improved the “Start Game” flow, since the tests showed people were often lost after they had picked their options; the Start Game button was just too hidden so we moved it to a more prominent place. Continuing with the addition of the Mentor, he now appears in the…
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Senatus – Dies LXXIII
Continued work on Achievements, wiring them to in-game events for rank promotions- confirmed they are populated on Steam’s side. Integrated the new versions of the buttons with a full outline for the hover, and cleaned up the repo to remove older ones. Started implementing the “mentor” character, he’s going to…
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Senatus – Dies LXXII
While integrating the new events, found out all the texts for the new events’ outcome descriptions were missing from the events data file. It turns out it was caused by an error in the file serialization on Senatus Studio. I had to fix the issue and create a nodejs script…
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Senatus – Dies LXXI
It’s been a while since the last update here – it’s not that nothing was being done but certainly it hadn’t materialized in code – so here we are. The first task at hand is completing navigation in Rome; agua has already sent the banners for all the locations so…
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Senatus 0.1.1 – UX Fixes (Dies LXVIII, LXIX, et LXX)
Senatus is an ancient Roman senate grid card battler inspired by games such as Triple Triad and Tetra Master, check out the demo at Steam Dies LXVIII After version 0.0.11 there was a single item of feedback to address (centering the Events popup vertically). We then participated in Clemmy’s Best…
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Senatus: Day LXVII
Besides coordinating work with the artist, not much was done today; however I also had to pack the event files for the designer, and improved Senatus Studio a bit to better handle JSON syntax errors. Interestingly, while smoke testing the new data, I found out some missing event texts in…
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Senatus: Days LXV, LXVI
Applied some balancing fixes based on demo for feedback (especially related to special cards’ effects) Added the “coin toss” animation and a new popup to display stat change outcomes, including a particle animation. A couple of changes to spice up the game a little bit. Integrated a new pack of…
