Current Work: CvRL 1.26 Today: I. Monster Experience Values, Player Experience Levels II. Weapons, Armors. Materials. Artifacts. Stats, distribution on…
The So-Called Quest for Balance, Part I
Current Work: CvRL 1.26 After a slight hangup from last night party I got up and fired up my workstation.…
Reinforced Pulsating Silver Cutlass of the Moon (7+4)
So, instead of working on balancing the stats, I got into this much needed change into the items system of…
ManBeast
Okay, yesterday I worked a bit on the manbeast (blind work, I couldnt test), and today I finished him. A…
NullDev
Yesterday was a null day for development… I was too busy with other stuff at midday and on the night…
Onward
Current Work: CvRL 1.26 Today I was on a short-range work trip all morning, got home for lunch (thus no…
Overkill
Sure, working on a roguelike is not easy, nobody said it would be… But right now I am going through…
Devblogging
I have decided to blog all related to the development of my games in a daily basis. Let’s see how…
Drash Roguelike new versions (0.3, 0.31, 0.32)
Yes, I must keep this journal updated, but it is not easy 😛 So well, I have made three releases…
Google Code Jam LatinAmerica
So, about a week ago a friend told me about this event google was arranging, a programming contest, so I…