The UI now display messages from the actions, these are shown only if they are emitted by the PC or…
I jumped in!!!
Hi!!! After long journeys of deep meditation, in search of becoming one with my own interior spirit, travelling to the…
University Event
There will be an event in my University soon, I think in 2 – 3 months. I’m thinking on presenting…
Some problems here, some problems there…
Yesterday I had some troubles when trying to make “normal” Action mapping from the keyboard using the consoleUI. The game…
Walk on the Map!
The Regam of Rode, a test game for the RogueDev engine, has reached Walk on the Map stage. It took…
Strange issues
I’m having a strange issue with keyboard input… the arrow keys are not readed and the KeyTyped method cancels the…
The Actions, and the Special Actions
Yesterday I worked in the Console UI, everything is going out fine and I finished cleaning all building errors. Now…
The Actor
Yesterday I created the basic class “Actor”, which shares capabilities of both the Being, Item and MapCell classes in terms…
New advancements
Mmm…. I continued working in the engine, and discovered a way to allow a UI implementation to execute abstract Actions,…
Nobody knows how heavy is the burden of genericity
Mmmm…. Up to now I have taking a generic aproach in my project; it has worked fine, but now I…