And so, 2008 is gone It was a pretty sucessful year as for game development, with a complete change of…
Pixal: Day 105
This day I worked and finished something outside the roadmap, the pixal art assets manager! this tool will help the…
Pixal: Day 104, version 0.0.7a
Quick bugfix! Some time was invested on the art assets master doc, which will help coordinate efforts with the project’s…
Pixal: Day 103, Version 0.0.7!
Wow…. It is 5:06 A.M., worked on this since about 11 PM, and I don’t feel sleepy! 😛 First thing…
Pixal: Day 102
Hard work changing the item trading model, now there are several stores your pixal can browse through, and you can…
Pixal: Day 101, Version 0.0.6.1!
A new version with nifty things to make it easier for the newbie! First version of the tutorial included! -…
Pixal: Day 100! Version 0.0.6a released
Wow, it is been 100 development days (more or less…)! I guess a bugfixes version is not a very spectacular…
Pixal: Day 99, version 0.0.6 released!
Phew! Took longer than I thought, here goes! PICS DONE – 0000109: [Task] Calculate shown time based on user timezone…
Pixal: Day 98
Onward with version 0.0.6, which will be a tech features release… the roadmap has been updated to reflect the changes…
Pixal: Day 97, Version 0.0.5 released
This update brings lucky gloves, new combat techniques and some updates in the battle model, including accuracy. Check out the…