Was able to get full screen working using the good old Full Screen Exclusive Mode API, at first tried to … More
Tag: Java
“Voyage” is born, and how it handles land border tiles
Thank you all for your feedback regarding my last post, after much debating here’s my current mindset: Current version of … More
Morgaelin, support for cutscenes
Work in progress, added support for camera movement, dialog, character movement and removal on cutscenes. Here’s a little preview from … More
Morgaelin – Updated to latest libgdx, HTML5 version
Thanks to the efforts of Exodus Destiny, and after some always needed tweaking, Morgaelin has been updated to libgdx 1.9.5 … More
Rise of Kramora, now available for Android (phone)
Well, I just felt like I had to make the game available for phones as well because: … not many people … More
Rise of Kramora, day 3 7DRL 2016
Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine … More
2016 7DRL – Rise of Kramora, Day 2
We have a new name and a new theme: After much pondering you have come to a conclusion… there’s only one … More
2016 7DRL, Relojiah Day 1
Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of Time, battling … More
PixelWorld watch 0.2 released
I had been toying around with this idea in my head for a while… Aeons ago, while developing the world … More
Savage Empire SNES – Approaching the Urali – the translation tools are now open source
The tools are now open source, you can find them here, they contain an automation of all the findings so … More