The high level metadata generator has been spiffed up a lot so it now can no longer generate lower level … More
Author: slash
September Update
Once again, a long gap between posts 😀 Let’s see what has happened all along this time… After six playtesting … More
The so-called Quest for Balance, Part the III
Current Work: CvRL 1.26 Skills… It was a hard work… indeed… but finally, the intiial setup is done. I am … More
The So-Called Quest for Balance, Part II
Current Work: CvRL 1.26 Today: I. Monster Experience Values, Player Experience Levels II. Weapons, Armors. Materials. Artifacts. Stats, distribution on … More
The So-Called Quest for Balance, Part I
Current Work: CvRL 1.26 After a slight hangup from last night party I got up and fired up my workstation. … More
Reinforced Pulsating Silver Cutlass of the Moon (7+4)
So, instead of working on balancing the stats, I got into this much needed change into the items system of … More
ManBeast
Okay, yesterday I worked a bit on the manbeast (blind work, I couldnt test), and today I finished him. A … More
NullDev
Yesterday was a null day for development… I was too busy with other stuff at midday and on the night … More
Onward
Current Work: CvRL 1.26 Today I was on a short-range work trip all morning, got home for lunch (thus no … More
Overkill
Sure, working on a roguelike is not easy, nobody said it would be… But right now I am going through … More