Big thanks to all contributors, the project has been funded…. Yay! 😀 I’ve confirmed with Jucarave (a.k.a. Exodus Destiny Dragon), … More
Author: slash
Javascript motion picture experiment, part 2
I wasn’t very happy with the result for my first take on the motion picture so I decided to revisit … More
JavaScript motion picture experiment
While developing Curse of Wallachia, I was assaulted with a great curiosity: Would it be possible to emulate the way … More
Curse of Wallachia, further dev
So, you must know what this is about if you have seen Netflix’s Castlevania animated series. If not… go now … More
Curse of Wallachia – First Days of Dev
Day 0 Hesitated to work on this, tried to team up with someone Considered different alternatives for engines. Day 1 … More
Ananias 2.4.1, hotfix
Had to release a hotfix because of a fairly naive bug introduced with the Rew Ram spell. It also includes … More
Design and technical details about OpenArthurianX6
Adding a bit more detail of the features of OpenArthurianX6. You can still contribute to the campaign (23 days left). … More
OpenArthurianX6 campaign underway, some advancements
I have been working on OpenArthurianX6 a bit, just to be able to show what kind of a game the … More
Ananias 2.4 released
Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter … More
Let’s play Shroud of the Avatar – Part 1
So, I’ve decided to give the game a go – There’s been a lot of talk recently about it, and … More