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Slashie's Gamedev Adventures

Author: slash

Game Developer

Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「26日目」

And today’s the last day for good. I was away most of the day in a family activity, and I … More

Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「25日目」

Today is kind of the final day since I’ll be out of town tomorrow. I’m on a “feature freeze” mode … More

Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「24日目」

We are running out of time. Gecko emerged from the shadows today with a pack of ambient sounds and sound … More

Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「23日目」

It was a busy day at work and with family, but end of day it was time to get to … More

Lake Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「22日目」

Some important changes in the Miku calling/warping logic, first one was simplifying the logic so that instead of determining the … More

Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「21日目」

We are still missing a human made title screen and logo; I considered trying to bring an artist into the … More

Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「20日目」

I investigated a little further and it seems my issue with gemini is: with the change from gemini CLI to … More

Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「19日目」

First thing I did was merging Alcaraz’ changes on the environment; we continue making it smaller and more interesting. Next … More

Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「18日目」

It doesn’t seem like there’s a lot of heavy feature work to do; today I was mostly fixing technical stuff. … More

Hamana Cheki Chance! (浜名湖チェキチャンス!) – 「17日目」

Alcaraz was hard at work yesterday to improve some visual stuff in the scene… material configuration, environment lighting, etc. I … More

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