Wow, it’s been almost two months! I was finally able to finish some projects I was working on, and work … More
Author: slash
Exult Turn Based Combat: Small advancements
Been working on the actual Turn Based Combat flow, I’m now using some of the “time_stop” support for the actual … More
Exult Ultima 7 Turn Based Combat, Day 3
I continued digging thru the source code to find the missing ingredients for the initial approach. Modifications in other game … More
Entries for Reddit Procedural Generation Monthly Challenge # 2 (Castles)
I participated on /r/proceduralgeneration January challenge: Castle Generator; based on the structure of the castles from the classic Ultima V … More
Static HTML generation for slashie.net website using MustacheJS
I did some back-end changes for the slashie.net website, with the idea of making it easier to include new projects … More
Exult U7 Turn Based Combat – Designing stuff
Check previous post for context I started digging through the code, got some guidance from Malignant_Manor over #exult at freenode … More
Ultima 7 Turn Based Combat for Exult
Ultima VII is a great game, I still remember around 1998 when my aunt bought a Pentium PC with “multimedia”, CD-ROM and … More
Ultima Castle Map Generator: Day 8
Ok, I think I’m done at least for now… I just can’t get something out of my head once I … More
Ultima Castle Generator: Day 7
Rooms are now linked together, to do this I explore the rooms recursively, starting from these west and east of … More
Ultima Castle Generator, Day 6
Working on the base rooms of the castle, so far worked on the following: Courtyard Main hall Towers (WIP) Wall … More