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Slashie's Gamedev Adventures

Author: slash

Game Developer

Rise of Kramora, 2016 7DRL Victory!

Yay! I managed to finish! many thanks to Giovanny Ramirez (artist for the project) for his outstanding work and commitment … More

Rise of Kramora, Day 4 7DRL 2016

Oh gosh, I did so many things today! I started with a Huge refactor breaking the monolytic Watchface Service into … More

Rise of Kramora, day 3 7DRL 2016

Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine … More

Android Wear, Java, Roguelike

2016 7DRL – Rise of Kramora, Day 2

We have a new name and a new theme: After much pondering you have come to a conclusion… there’s only one … More

Android, Android Wear, Java, Roguelike, Smartwatch, Wearables

2016 7DRL, Relojiah Day 1

Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of  Time, battling … More

7DRL, Android, Android Wear, Java, Roguelike, Smartwatch, Wearables

A recap of my 12 7DRLs and some tips

The 12th annual 7DRL Challenge has begun: with 240+ entries so far it shows again that roguelikes are more alive now … More

The Kramora Times # 1 – Ananias 1.72 released, plans for the future

Wow, it’s been almost two months! I was finally able to finish some projects I was working on, and work … More

Exult Turn Based Combat: Small advancements

Been working on the actual Turn Based Combat flow, I’m now using some of the “time_stop” support for the actual … More

Exult Ultima 7 Turn Based Combat, Day 3

I continued digging thru the source code to find the missing ingredients for the initial approach. Modifications in other game … More

Entries for Reddit Procedural Generation Monthly Challenge # 2 (Castles)

I participated on /r/proceduralgeneration January challenge: Castle Generator; based on the structure of the castles from the classic Ultima V … More

Procedural Generation

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