In addition to the Steam and iOS releases of Ananias 2.0, which I hope we’ll be doing on January (or … More
Author: slash
Slashware 2015 Rewind
2015 is almost over, another year of awesome indie gamedev work. Here is the story… stay tuned for the 2016 plans, … More
Ananias 1.70 released
It’s been more than 2 months since last version, I’ve been REALLY busy but finally managed to scrap some time. The … More
Slashing Dragon’s Ultima Ranking
I decided to post my ranking on the Ultima Series games, all of these are my personal opinions. Hope you … More
Rebase
Check the state of the branch you work in,can’t you see it’s a crying shame… (Forgive them)C.I. build fails before … More
PixelWorld watch 0.2 released
I had been toying around with this idea in my head for a while… Aeons ago, while developing the world … More
The tale of Pixal
Eight years ago, back on November 2007, I started a project. I wanted to do something different than I used … More
Ananias 1.69 – ChibiUI for Mobile!
At long last, this new version implements huge changes on the UX for mobile devices. It’s now much easier and … More
Tutorial: Multiplayer Strategy game in Javascript, Part 1
This is part 1 of a tutorial on making a multiplayer strategy game in JavaScript; this part is the result of an … More
Savage Empire SNES – Approaching the Urali – the translation tools are now open source
The tools are now open source, you can find them here, they contain an automation of all the findings so … More