Day 3 Step by step, looking a bit more like a complete game every time. As usual, playable version here … More
Author: slash
Tales of Pixal: The Light of Lali, day 2
Advancement! Lot’s of infrastructure going behind the scenes. Hero can now move around the rooms and interact with static monsters. … More
Tales of Pixal: The Light of Lali, Day 1
Day 1 of the challenge has gone by. Tenth version of the challenge, 210 developers have jumped in. I remember … More
PX2, days 11-14
Update to JQueryMobile 1.4.0 Host JQueryMobile and JQuery locally Flip pixal images Allow switching attacker and defender, using the battle … More
PX2, days 9/10ish
Allow selecting options for slots on pixal creation (i.e. hair / beard, etc) Show player party and enemies on battle … More
PX2, Day 8
The Troria scenario has been put off for the moment in favor of the Iberia scenario (that is, the original … More
Px2+Troria, advancements on combat+design, last stretch for oryx challenge
Did my best trying to finish “something” on time for the challenge, but although the engine is in a pretty … More