Category: 7DRL
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2017 7DRL, PokemonRL…. FAILURE?
Alright… this year I just couldn’t make it. You can play the current version here if you want to take a look tho. (Edit: Later on I decided the game was worth considering as a Finished entry, even if didn’t meet my whole expectations) I made so many mistakes during…
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2017 7DRL – PokemonRL – Day 6
Day 6! time’s almost over and I wonder what’ll be the best way to wrap up 😐 Today I managed to implement high level map generation (so it now generates both a random overall structure as well as the actual detailed maps). They are both simple, of course, since there’s…
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2017 7DRL, PokemonRL Day 5
Managed to advance a lot today! there’s still a long road but things are looking much better now: Added simple “route” type map generation (A straight road with some patches of tall grass). Ported my Cellular Automata classes to JavaScript and applied to route map in order to make the patches…
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2017 7DRL Day 4, PokemonRL again
Decided to go back to PokemonRL because IT WILL BE AWESOME. Tomorrow I’ll change my mind again. Scribbled a rough plan in my notebook on the morning: Deploy poke Make poke fight wild poke Catch poke Use potions on poke Buy potions Generate map based on pokemon red Spawn wild poke…
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2017 7DRL: Concordia Reborn – ongoing
Day 1 – Tinkering with ideas Didn’t manage to code anything. Was still recovering from my GDC trip, used the little energy I had to work in fixes for Ananias instead. However, managed to tinker a bit around the idea of a generator for a classic cRPG scenario, generate a…
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Rise of Kramora, now available for Android (phone)
Well, I just felt like I had to make the game available for phones as well because: … not many people has Android Wear smartwatches these days … specially, wanted the 7DRL jurors to be able to play. … wanted to create a native android app … wanted to test how…
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Rise of Kramora, 2016 7DRL Victory!
Yay! I managed to finish! many thanks to Giovanny Ramirez (artist for the project) for his outstanding work and commitment to the challenge deadline… The results are much better than I thought they would be! I aimed for a simple game derived from the design of my roguelike in a…
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Rise of Kramora, Day 4 7DRL 2016
Oh gosh, I did so many things today! I started with a Huge refactor breaking the monolytic Watchface Service into a View and Controller model, in order to be able to send UI update commands from the Game and fire tweens and stuff. I implemented a simple tweening library for Android…
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Rise of Kramora, day 3 7DRL 2016
Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine for Android wear. I refactored the code and also changed the interaction model to be able to handle up to three actions per state. Giovanny has been hard at work…
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2016 7DRL – Rise of Kramora, Day 2
We have a new name and a new theme: After much pondering you have come to a conclusion… there’s only one solution to save this decadent world: Summoning the Great Serpent Kramora to exterminate all life on the planet, and let new life arise… Decades of studying scrolls of magic and history…
