Procedural Terrain Created heightmap using Perlin noise, and apply to Unity Terrain object Add the first layer of textures to … More
Category: Expedition
Expedition: June 1 update
Here comes a big batch of work, prompted mainly by us participating in Crea Digital, a Colombia government grant/contest/thing, since … More
Expedition – May 18 update
Strengthened the clouds particle effect, so it looks foggier. Did some fixes on the “RTS-like” units selection system and some … More
Expedition – May 6 Update
Fatigue System Updates are more granular now (every 10 mins of game time) Fatigue area is more compact now in … More
Expedition: April 27 update
Here comes a new update packed with awesomeness! We made the ambient light much brighter (also during the night, but … More
Screenshot Saturday
This week we have progress in Expedition, OpenArthurianX6 and Age of Golf We have progress in doors and keys for … More
News about Expedition
It’s been over a month since I last posted about Expedition; while we had to switch to client work for … More
Expedition – Tech Demo Update 9
We have been working on the tech demo for about 15 weeks now. Discuss this update or the game in … More
Expedition – Tech Demo Update 8
We have been working on the tech demo for about 14 weeks now. Discuss this update or the game in … More
Expedition – Tech Demo Update 7
We have been working on the tech demo for about 13 weeks now. Discuss this update or the game in … More