This is something I’ve wanted to do for a long time; over the past years, I’ve complained repeatedly about how … More
Category: Pixal
Pixal: The world that never was
About 5 years ago, I set myself to finish Pixal. One of the big things I had to do was … More
The tale of Pixal
Eight years ago, back on November 2007, I started a project. I wanted to do something different than I used … More
Pixal v0.19 released!
Hello people! Long time since you last heard about Pixal, right? Well, lately we started working back on it! there … More
Pixal: Item depreciation
Items now have integrity (max and current), and become damaged when used in combat, gaining modifiers which may eventually make … More
Some functional goals to guide further pixal development
Happy 3rd Birthday Pixal!
Three years ago I embarked into the task of creating a simple browser based game, having as goal developing yet … More
Pixal: Day 243, Version 0.0.16 released
Finally! a new version is out for your pleasure! Check it out here! Let me know what you do think! … More
Pixal: Day 242
A simple shoutbox (Yellbox) has been implemented; it wasn’t too complex using JQuery! One thing left to enhance would be … More
Pixal: Day 241
Phew! At last I implemented Battle Suppressors, so that there can be safe zones where your expeditions are protected from … More